Pyroworks Modding Tool Guide
  • Home
  • Other tutorials
  • 00. Documentation
    • 00.01 Introduction
    • 00.02 Frequently Asked Questions
    • Components
      • Essentials Map Middleware (Component)
      • Firework Mesh (Component)
    • Scriptable Objects
      • Steam Uploader (ScriptableObject)
      • Mod Exporter (ScriptableObject)
      • Spawn Menu Firework (ScriptableObject)
      • Pellet (ScriptableObject)
  • 01. Introduction
    • 01.01 Required Tools
    • 01.02 Learning Blender
  • 02. Making a basic prop
    • 02.01 Introduction
    • 02.02 Making the model
    • 02.03 Creating the prefab
    • 02.04 Adding components to the prefab
    • 02.05 Adding the ScriptableObject
    • 02.06 Exporting and uploading the mod
  • 03. Making other types of fireworks
    • 03.01 Creating a cake (WIP)
  • 04. Making good VFX
    • 04.01 Principles of good fireworks VFX
    • 04.02 Example VFX
      • Perfect peony
      • Chrysanthemum (imperfect peony)
      • Brocade crown (tail and explosion)
      • Nishiki kamuro (tail and explosion)
      • Silver (tail and explosion)
      • Strobe
      • Glittering (tail and explosion) (WIP)
      • Strobing tail (tail and explosion) (WIP)
      • Multicolor (WIP)
    • 04.03 Effect size guide
  • 05. Creating sounds
    • 05.01 Principles of good sounds (WIP)
    • 05.02 Using Audacity to edit audio (WIP)
  • 06. Creating labels (textures)
    • 06.01 Principles of good labels
    • 06.02 Choosing your software
  • 07. Creating models
    • 07.01 Principles of modelling (WIP)
    • 07.02 UV Unwrapping (WIP)
    • 07.03 Example models (WIP)
  • 08. Creating maps
    • 08.01 Creating a basic map
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  1. 00. Documentation
  2. Components

Essentials Map Middleware (Component)

You can use this component to change some of the map settings.

Variables

  • Resetable Objects Prefabs - drag in all the prefabs here of the objects that can be destroyed in the map.

  • Resetable Objects - allows you to set the prefab and position of objects that can be destroyed. This makes sure they get respawned when the player cleans the map.

    • Prefab - the object prefab

    • Position - the object position

  • Reflection Probes - drag in all the reflection probes that you want to refresh when the time of day changes. Doesn't work during the full day cycle for performance.

  • Lights To Turn Off At Day - this makes sure that these lights get disabled at day and enabled at night.

  • Wind Speed - sets wind speed, mostly used for SpeedTree.

  • Wind Rotation - sets wind rotation, mostly used for SpeedTree.

  • Random Fireworks Places - sets the places for fireworks to spawn when the player turns on Random Fireworks in the T menu. This takes in just an array of empty game objects that you can move around the map and later drag them in there.

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Last updated 1 year ago